The 2D Garment window could've used some attention: Especially when creating multi-garment sets, the 2D Garment pattern window can get cluttered, fastĭespite this being as close to a rock solid release as you can get, there are a few issues the MD team should address. You can now export in LXO format for Modo, and the Object Export menu has also got some much needed TLC you now have a bigger set of export options, including updated quad thickness, XML metadata, and can export with internal line information, together with the new – but still simplistic – UV-guide, which places all pieces of the meshes' pattern into a UV grid. Import and export items have also received an overhaul. These features, together with the tweaked and visibly faster simulation algorithm, makes this a lot less hassle, and fun to work with than previous versions. Show X-ray-Joints now allows bones to be edited or reset to the original pose. There are a few other improvements which really aid your workflow as well imported meshes with bones are now easier to pose, thanks to the rework of showing x-ray-bones rather than points in the Avatar/Points foldout. Marvelous Designer has significant simulation speed improvements, even with wind, something which should make the ready to render crowd in particular very happy
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